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Temaoversikt
Vår virtuelle verden
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Innhold
Åpningsside
Kursinfo
Litteraturliste
Verktøy
Kursbeskrivelse
Evalueringsinfo
Kursplan
Moduler
Introduction
3D applications
Building worlds
Software technologies
Hardware technologies
3D Modelling
Polygonal modelling
Scene graphs
Procedural modelling
As-built modelling
Information visualisation
Rendering
Composing scenes
Cameras
Lights
Materials
Rendering algorithms
Texture mapping
Pre-coloured IFS
Atmospheric effects
Anti-aliasing
Suspension of disbelief
Audio
Introduction to VRML
VRML concepts
VRML Nodes
VRML Prototypes
VRML Scripting
VRML tools
Optimisation
Minimising lag
Polygon reduction
Levels of detail
Switch
Billboards
NURBS
Optimisation tools
Animation
Animation theory
Keyframe animation
Hierarchical animation
Inverse Kinematics
Camera animations
Animating lights
Animating materials
Deformation
Humanoid animation
Motion capture
Interactive simulation
Sensors
Constraints
Scripts
Navigation
Navigation
Viewpoints
Guided tours
Prototypes
Encapsulated models
New node types
PROTO Examples
Multi-user worlds
MU Systems
Avatars
Gestures
Inter-avatar communication
Locations
Entities
Java 3D
Java 3D
VRML 200x
X3D
Shout3D
Temaoversikt
Vår virtuelle verden
Ressurser
Beskjeder
Innhold
Michael Louka
, October 31, 2001