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Materials
The appearance of a surface is defined by setting properties that define the material from which it is made. A texture can also be defined to improve the appearance of a surface (we will come back to textures in the next section).
Combinations of these properties can usually be stored in a library so that different objects can reuse the same appearance properties (sometimes called 'shaders'). Spheres with different surface characteristics:
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Michael Louka, October 10, 2001 |