Avatars

Avatars are used to represent users

  • Have a geometrical representation
  • Can often perform gestures
  • Are not necessarily humanoid

Avatars should be carefully designed

  • Virtual worlds can potentially have many simultaneous users so avatars should not slow the system down more than reasonably
  • Geometry should be optimal (not more polygons than necessary)
  • Avatar code should not contain errors
  • Avatar files should not be too large
  • Textures should not be overused
  • Animation and scripting should not be excessive
  • Avatars should be an appropriate size (height and width)

A typical humanoid avatar:

The billboard with the user's name is supplied by the multi-user system and is not part of the avatar model.




Michael Louka, November 21, 2001