VR Challenges

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Building worlds

  • Creating models takes a long time and is a skill that needs to be acquired

  • We need better software tools to create objects, add behaviour to objects, and to handle interaction (especially for working with VRML)

  • Optimising models takes time and synchronising modifications can be difficult (CAD tools to/from VR environment builder)

  • Implementing scripts and interaction is often difficult for non-programmers

  • Making accurate models of the physical world is difficult. Devices such as laser scanners are making this easier, but human intervention is still a necessary and time consuming part of the modelling process

  • Can we build knowledge-based systems to help us capture the physical world?

Author: Michael Louka (Michael.Louka@of.telia.no)
Last Updated: 1 November 1998