Introduction to 3D Graphics and VRML

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Appearance

The appearance of a surface is defined by setting properties that define the material from which it is made. A texture can also be defined to improve the appearance of a surface.

Diffuse colour
Colour of reflected light from diffuse reflection (light scattered randomly)
Specular colour
Colour of reflected light from specular reflection (light reflected in a regular manner)
Emissive color
Colour of light emitted by a the surface
Ambient intensity
Amount of background light the surface reflects
Shininess
Amount of specular reflection
Transparency
Transparency of the surface
Texture
Image mapped onto the surface


Author: Michael Louka (Michael.Louka@of.telia.no)
Last Updated: 31 October 1997