Introduction to 3D Graphics and VRML

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VRML

Note that all references to VRML in this lecture are references to VRML 2.0/97

Key Concepts

  • Virtual environments are realised by a player (browser) that interprets, executes, and presents VRML files

  • A VRML file contains at least a header and nodes

  • Nodes are arranged in a 'scene graph'

  • Nodes have field and field values that describe their attributes

  • Shape nodes are used to define shapes with appearance and geometry

  • Predefined geometry nodes are Box, Cone, Cylinder and Sphere nodes

  • Complex shapes can be built by grouping predefined shapes together and/or using a PointSet, IndexedLineSet, or a IndexedFaceSet, and/or using an Extrusion node

Author: Michael Louka (Michael.Louka@of.telia.no)
Last Updated: 15 November 1997